Chasers tool DMXC2

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Books.png Chasers tool DMXC2

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Contents

Overview

One can have with this tool to make chasers and to go off. An chaser represents an expiry of cues which can be changed in the order, speed, Sound2Light etc. , though. An chaser also stands for

  • a coherent light game of a different devices (e. g. interplay two color change machines),
  • a functional expiry of a device (the course of the DMX values) describes a function
  • particularly concise activities (e. g. stroboscope chaser)

Several chasers can be started parallel.


 Important Hint An chaser in DMXControl corresponds to the concept Chaser from other programs. An chaser of the chaser of one is similar, [cue_list_DMXC2


Description

All chasers of a project are represented by a tree structure in DMXControl. Every chaser contains arbitrarily many steps (single scenes).


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Picture 1: Der Effektsequencer


Chasers and steps can arbitrarily be copied or deleted, moved, hinzugefügtt. Of course the individual scenes also can be chosen from the scene library. Steps can be defined also as an order, audio scene or movement scene.

Controls

The view is in the left upper part of the Effektsequencer window with the tree structure of all chasers. The individual steps can be (see figure 1) one or hiddenly with the +/- node.


Effect management

Picture 2: Effect management
Picture 2: Effect management
Picture 3: Effect configuration
Picture 3: Effect configuration

On the one hand, in the area of effect management (see figure 2) can by the button « Add » new effects made, existing effects with the button « Copy » copyed or with the button « Delete » being deleted. Furthermore the possibility passes the effects by means of the button « arrow high » and « arrow down « moving in the list.

Apart from the effect construction, the cues contained in the stock exchange securities (steps) also can be made, processed or deleted here. In addition, the cues can be moved within the effect. (see figure 2)

Effect

If a new effect is made, he can in the area « Effect » being configured. The effect should be assigned to here in the area of effect name, a meaningful name. The account mode also can be adjusted as well as the Sound2Light mode activated in this area. Effects can as well here by input of a group name (group name in brackets) be grouped in a full bracket (see figure 3).


  Important hint No blanks may happen in the Gruppennamenklammer since otherwise DMXControl doesn't recognize the group names. An underscore can be used as a substitute for the blank.

Effect names and group names must be a blank, otherwise the group isn't recognized.


Effect-grouping

With the effect grouping, similar effects can be grouped together, whereby an effect can also be in several groups at the same time. To do this, all group names are written with a semicolon separated into the parenthesis.

<Effectname>(<Group1>;<Group2>;<Group3>;...) 

With several groups assigned to an effect the effect speed with the first group and the intensity is connected with the second group.

<Effectname>(<SpeedGRP>;<IntensityGRP>)

Shall an effect be assigned to several groups, the speed and the intensity, however, be assigned to the same group so the effect name must be typed in twice.

<Effectname>(<SpeedIntensGRP>;<SpeedIntensGRP>;<OtherGRP>;...)

Through this extended functions offer themselves at the effect control. With the option « Execute always only one chaser per group » you can reach that the active effect is ended in a group as soon as a new effect is started from the group. However, this action doesn't have influence on effects of other groups. With this function it can be prevented that several effects which influence the same equipment channels are active at the same time. Otherwise e. g. it can come to an unchecked version of the DMX values of the individual effects what at headlights to one flicker leads.

A typical application case is the separation from movement stock exchange securities and normal headlight stock exchange securities. The list of the effects then can for example look so:

Running_Light1(Speed;PAR)
Change_Indicator(Speed;PAR)
Everyone_Flash(Speed;PAR)
Scanner_In_Circle(Speed;Scanner)
Wild_Swivel(Speed;Scanner)
Quiet_Atmosphere(Speed;Scanner)


{{BoxImportant |Text = The following points serve the attitude or the syntax of groupings

  • The advertisement of the effect groups can program configuration in the [[be adjusted right justified.
  • Behind the group name no broader signs should be entered. Blanks appended inadvertently make the grouping ineffectively or similar.

}}

Effect play mode

The dropdown « Play mode » if influences the account of the effect, gives this one to six modes selectly can be.

Play mode Description
Manual The respectively next cue must be manually the next step actively at choice of manual, over the Button.
Normal Become the cues of the row at choice of regular after worked off from above down. Is the checking box repeat actively, then is after processing of the last cue you start with the first one again.
Reverse At choice of backward the scenes of the row are after worked off up from below. Is the checking box repeat actively, then is after processing of the first scene you start with the last one again.
Bounce At choice of bounce the cues of the row are after worked off from above down. Is the checking box repeat actively, then is after processing of the last cue you work off from below up.
Random At choice of random, be the cues worked off in a random order.
Only one step The checking box Repeat is not actively if is a cue is executed at the effect list by chance and the effect deactivated after that.


  • The checking box & laquo; repeating & raquo; effect has started after expiry once more.


  • The checking box « music controlled » beat tool lets the cues in the effect depending of or of the Tap button.

Effect (extended settings)

Picture 4: Effect extended settings
Picture 4: Effect extended settings

At the click on the button « Extended settings » does the extended effect configuration field get visible. (see figure 4)

This configuration field offers extended attitudes towards the configuration of the effect.

  • This provides at activation for it the checking box ignore global speed master the effect isn't influenced by the speed master in the module master.
  • An entry field also is the dropdown button category. A new page tab can be produced (see figure 1 page tab LED) by the input of a new category namen here. When producing the first page tab, the page tab default also is produced per default. This page tab cannot be deleted. By the assignment the effects can be divided up on different page tabs. By assignment of an effect of category amen existing to one, this is assigned to the corresponding page tab and, later, also still can be changed or moved. If no more effect is assigned to a page tab, then the page tab is deleted automatically.
  • A priority can be fixed in the entry field priority. Effects with a higher priority end effects with a lower priority. It the checking box "only a effect per group" was activated presupposed. Of zero the effect means this a priority no priority has.
  • n the entry field repetitions one can repetitions determine after how many the effect shall be ended. Zero stands the value for an infinite repetition.
  • With the two buttons Command define, one can call module-related orders at the start and when ending the scene on start and on stop.


 Important Hint The advertisement of the effect groups can in the program stettings be adjusted right justified.


Cue konfiguration

Picture 5: Step setting
Picture 5: Step setting

If a new step towards an effect was made, then this can be configured in the entry field "step". (see figure 5)

Die Erstellung von Szenen wird ausführlich im Kapitel 9 Szenen erklärt. The construction of cues is explained in detail in the chapter 9 cues.

  • The meaningful name of the step can be described in the entry field "step name" or afterwards also at selected step be changed.
  • With the checking box "active voice" one can decide worked off in the effect whether the step is.
  • The one fade time of the select cue can be determined in the entry field "one fade time".
  • In the entry field "hold time" (in the scene list as a duration described) the time can, the scene lasts before be this one is switched to the next step adjusted.


 Important Hint The entry fields at the one fade time and hold time (duration) stand for on the right to the left for seconds, seconds and minutes.


Play

Picture 6: Play configuration
Picture 6: Play configuration

Settings for the playback can be made in the chaser tool window in 2 areas.

Play (all)

Under Play (all)' finds himself to be, the button on the other hand is here to stop all regular effects ('the configuration setting for the account at all stock exchange securities (see figure 6) (« Stop all chasers & raquo;).

  • Checking box 'execute only an effect per group': Depending on attitude the chosen effect is started in addition or he replaces all regular effects (which then are ended). This quality refers to all effects.
  • Checking box Start fade from last values : Default gets after an effect is worn out, this one existed changed to the light atmosphere before the start of the effect. This university verses verifies by old values means at the change, between 2 effects the old effect is changed into the new one but ending is this. If the checking box is highlighted, the last values are left on the universe. Important: This concerns effects only grouped in which equipment is here overwritten of course again if new to it, too started effect also uses this equipment.
  • Checking box Start only if no other is running: Active is only selecting cash if the checking box also execute only an effect per group. An effect is already going on in a group, it isn't that way possibly to start another one from this group. For this, at first the regular effect must be ended.


  Important hint DNot means that after ending the effect (or another effect of the group), furthermore the last values are distributed only start the function when no-one runs! All equipment returns before to the stand the first effect was started. To realize this, this one recommends himself the use cue list.


Play (selected chaser)

Picture 7: Play (selected chaser)
Picture 7: Play (selected chaser)

The attitudes under Play (selected chaser) apply to the respectively highlighted effect in the list and be stored for every effect.

  • Button « Play » With this button the effect selected in the list can be started or stopped. The button functions alternatingly as start/stop button.
  • Button « Execute next step » With this button an effect can: this one has manually the account mode further switched be.
  • Fader « Intensity » One adjusts the brightness of the dialed effect with this fader kan in the list: provided that himself in the effect a channel with this type: dimmer be. (Type: Dimmer see Chapter 32 DDF basics)
  • Checking box « Intensity grouped » One can group the intensity: for the select effects within the group by the checking box. D. h, all the select effects of a group react to the change of the intensity at activation.
  • Fader « Speed boost » Here the speed of the effect can be influenced: at the play. All steps of an effect are accelerated or slowed down in the same relationship.
  • Checking box « Speed boost grouped » One can group the acceleration: for the select effects within the group by the checking box. D. h, all the select effects of a group react to the change of the acceleration at activation.

Use of Effects

Effects can either be started directly manually from the chaser tool or be embedded in any forms of cue lists (also audioplayer and textbook). One must the the menu item to this from the context menu « Command » selecting. E.g. a single effect is activated with the command start and stop, e.g. there also is an command to stop all regular effects. Example: One can tie effects by one going on adding and then the menu item in the audioplayer « Command » selects.

Under module then chasers'. One then has made this one under function choose the effect before. Where the effect shall put then the first Marker start down and make order stop there where the effect shall stop start there. Which one can be executed by stock exchange securities per one Init or Finalizer order at the start and end, under « extended effect settings » can defined be.


 Important Hint Please always assure before that the chaser/step to be renamed also really is selected. Sometimes it can happen that by opening/closeing of the tree the marking node switchts. Also causing an effect this isn't automatically marked yet.


Module commands

  • Modul: Chasers tool
  • Meaning from device/function and channel
Device/Function Description Channel Description
All The command will apply on all chasers. Stop All running chasers will be stoped.
Selected The further command will applied to the current effect. Stand above an effect category, if got categories used, the corresponding category amens. These although can be selected, however, cannot be assigned to any order. Start/Stop The comand start/stop starts and stopt the select chaser for an automatic expiry. (The command should be used in connection with the T flag.).
Start The command start starts the selected chaser in the chaser tool for an automatic expiry.
Stop The command stop stops the selected chaser in the chaser tool for an automatic expiry.
Set acceleration With this command the chaser acceleration can be backed the percent value entered in value.
Set intensity With this command the chaser intensity can be backed the percent value entered in value.
Next stept Lead the next step out at stock exchange securities which are prepared for account mode only a step.
Repeat on/off Turns off the option repeat for the chosen effect. See note (use T flag)
Audio triggered on/off The option music control for the chosen chaser switches turns on/off. See note (use T flag)
Next play mode Select the next account mode for the chosen effect.
Play mode:
* Manual
* Normal
* Reverse
* Bounce
* Random
* Only one step
Select the corresponding play mode for the chosen chaser.
Intens. with Start/Stop The command starts Intens. with start/stop and stoped a percent value can the select chaser submit for the brightness for automatic expiry, simultaneous about the value column.
Next
Previous
Several entries
The further order is on the currently near, previous or into the drop down named effect used. Select Or this one selects the near, previous the dropdown equipment/function named chaser into.
Start/Stop
Start
Stop
Set acceleration
Set intensity
Next step
Repeat on/off
Audio triggered on/off
Play mode
Intens. with Start/Stop
see above

Meaning of the Flags:

Flag Meaning Description
T Toggle mode The Flag »Toggle mode« result in the function's being set by the first call and being reset by the second call.
O Used specified value The Flag »Used specified value« result in the being assigned to the appropriate channel of the value in the openings' value. This value isn't DMX value 0 to 255 but a per cent value 0. 000 to 100. 000%
A Ask for value The Flag »Ask for value« result in the opening at call of the order of an input window in which the per cent value can be entered.
I Ignore value 0 The Flag »Ignore value 0« result in the being ignored of a value of zero. Do you need at some orders to ensure a correct function.


 Important Hint If the option repeat or audio triggered is used in the chaser tool, this must without use the T flags are carried out. The following command sequence must be indicated for switching on here:

Modul: Chaser
Device/Function: Chaser name, next, previous, current
Channel: Repeat on/off, Audio triggered on/off
Flag: O-Flag (Used specified value)
Value: 100
Turning off is correspondingly with the value: 0.


Tip(s)

With effect grouping, e.g. you can use the following trick:

Just make 3 different scanner movements. ONLY the position is stored in every scene (to this make hooks) and no brightness, color, Gobo etc. Then one makes exactly the opposite and programs 3 effects you can again only with color-cycling. When required then you can again 3 only with gobo changing. And one already can arrange a gigantic combination from these 3x3 chasers. For this one then takes starter effects contain the nothing else as the orders start movment1, start colorchange3, start gobochange2. With corresponding hold times a sequence is programmed by automatic changes so quite fast.

Links and references

Tutorials

 

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